I’ve just started developing a simple water shader that will work with Armory3D. It is really for smaller bodies of water or liquid and works differently to the main Ocean shader.
Hey that looks pretty nice! Do you mind uploading it to GitHub ( I can’t get to Dropbox, and it might be a good idea just for discoverability anyway )?
LiquidFX version (1.5) March 2019 is available for download. See top post for the links.
- added a simple flipbook node for animated normal maps.
- created a 'rain drops on a wet road' effect
- created a waterfall effect
- added masking to restrict areas where refraction occurs
- added a toxic waste texture
The particle system is throwing out errors, preventing the renderer from starting.
The main ‘LiquidFX’ shader still works, but you have to either ‘Ammend’ it to a new project, or delete the waterfall (including the particle emitter) from the scene.
I’m working on a new update for LiquidFX, but Lupos will have to integrate some changes to the Armory particle system.
Really cool example, thanks for sharing. Could somebody please tell me, how the overlay menu (upper right screen corner, when running) settings can be found in the example file. I searched a long time to no avail. Pretty please.