Memory management

The game that I’m working on has one endless level being generated by spawning objects (with some child objects) in random order. I noticed that even when I remove the objects from scene (Remove Object node) and remove them from the arrays, Armory (Krom) doesn’t release the memory, it just keeps using more and more. Which is a problem with the endless level of course.

Is there a way to clean the removed objects from memory?

I studied the endless runner example scene for a solution, but it behaves the same. Here’s a screenshot of the memory use after running for a while.

Perhaps the object.remove() call is not clearing all of the references, investigating!

Found the issue, the uniform buffer used for armature bones was not released properly. Patched in upcoming Armory 0.3. :hammer: