Mesh tesselation, POM?

By curiosity does Armory 3D plan support for mesh tesselation ?
It brings a lot for games floor (and i could use it in the graphics demo).

Also is parallax occlusion mapping planed ? Or it is some demo working ?

Armory actually does have tesselation. Here is an old example that I have that looks like it isn’t on GitHub anymore:

tessellation.blend (2.0 MB)

Edit: Actually I found it on GitHub, it is just only for OpenGL:

I don’t know what parallax occlusion mapping is so I don’t know that one.

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Perhaps there will tesselation and POM support with Vulkan for next versions.

1+ for POM.
It’s already implemented in UPBGE so why not have it here?