I wish just return object name after ray hit. Againts camera is simple plane with passive rigid body…
Returns allways “camera”.
2 Can you describe in simple words how to use correctly navMesh and NavAgent with nodes?
I’ve attached bundled navmesh to one plane and navAgent to simple cube and can’t further. Don’t understand how works “Go To Location”…
Pick Object node should suffice if you just want to cast rays from mouse. I will add example on the Cast Physics Ray node, think there is none right now…
Ah, I see. Regarding the trouble loading some examples, I can not get to reproduce it for some reason. I added a safety check for upcoming build which may help, but not sure. Do other examples load for you? Is it broken in both bundled and standard Blender?
Hi. Lubos.
I still can’t repeat your navmesh example with build 13.
Play your example - works
Try to make the same - it doesn’t
What do i make wrong?
my blend - http://pasteall.org/blend/index.php?id=47808
------EDIT-------------------
Ok. It’s clarified.
I used “Mouse” input node instead of “On Mouse” input node.
The first one seems to not return anything.