Need Help Making an Eevee Window Shader Work in Armory

Hey guys i saw post from blendernation .I imported to blender ,save the texture and then i hit play .But the material didnt work correctly in armory .can anybody help to fix it ?.It will be cool to use it for fake interior like spiderman ps4

It seems that this relies on parallax occlusion mapping, which is pretty darn cool. Yeah, I’d love to see this in Armory, although I’d suggest that we have many far more common, basic features to get right first (reliable rotations, armature glitch-free, animations, rigid body parenting etc).

Still… very cool to look at!

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