I’ve got an empty parented to a bone, and a cone parented to said emty, it works well on blender but when I play the emty is slightly offset from it’s parent bone. I can’t figure out why this happens.
Here’s how it should look like:
And the result:
It works fine if I parent it to any other bone, but I can’t see whats wrong with this specific bone. Any idea what can cause this?
Did you see an example of doing something similar?https://github.com/armory3d/armory_examples/tree/master/animation_bonechild
Can you provide a .blend file? It may be easy to check.
Yeah, I saw the example, I know how to parent objects via logic.
What I can’t understand is why the parented object is offset when playing on armory.
Since I don’t know how to replicate the problem, I’ll provide you a file with the test rig that I’m using, you’ll see that in blender the empty and the cone sit right at the hand, but on armory it’s offset to towards the wrist.
parentExample.blend (2.6 MB)
Thanks for your attention.
This was due to an unapplied armature modifier on the object “Guy”. Press the Apply button to eliminate the misalignment.