Object (player) facing mouse location on screen

See "looking At" node with a camera!. “Easiest” solution is not to use euler angles and use quaternions directly, but you may have to code the functionality yourself to make the nodes use quaternions instead. The reason why is detailed in a post from that thread I linked, but basically quaternion to euler conversion has issues that are hard to workaround (in any engine), so you are better off using just quaternions.

1 Like