Occlusion culling in Armory

Hi everyone !
A simple question about how Armory manages the objects rendering: does Armory manage occlusion culling ?
If yes, is it a Hardware or software occlusion culling ? By object or by polygon ?

By the way, when I talk about the occlusion culling, I mean not the frustrum culling, by the object occlusion culling: if I have 10 objects behind a wall, are they computed/rendered by Armory or not ?

thanks !


I’m not sure Armory has some advanced occlusion culling system already.
Better ask for it on GitHub.