When I build a scene of objects in Blender 2.8 (or a single object created from a bunch of separate objects) I get overlapping UVs when importing them into ArmorPaint - meaning that painting on one object paints on others.
The only way I can seem to get exports of multiple objects in a scene is to work is by scaling the UVs independently in Blender, make sure they don’t overlap, then export. This works well, but it isn’t great for texel density.
Is there a way to make sure that Armory sees the objects exported out of Blender as having completely separate UVs? Am I missing an export method out of Blender? Any help would be greatly appreciated.