I have this problem with the physics engine (Bullet):
Change the RigidBody for the cube, then everything will be fine, but if you change the RigidBody for the sphere (for example, change the scale along one axis), then it does not work, the sphere remains the same size. Here’s the result:
Thanks! I’ll try, but this is most likely specially made for the sphere, to optimize calculations. I didn’t take this into account and chose the wrong object.
Spherical bound was meant to rotate, then it always will have perfect circular shape. Capsule looks like the most suitable for what you need, like Quados said.