- I have this problem with the physics engine (Bullet):
Change the RigidBody for the cube, then everything will be fine, but if you change the RigidBody for the sphere (for example, change the scale along one axis), then it does not work, the sphere remains the same size. Here’s the result:
I have not configured something, so it should be or a bug?
- Tell me, is there a setting so that when you start the game, you can see the mesh of physical objects?