Phisycs_test…blend (2.2 MB)
Hello, I’m discovering Armory. I think it’s great for may hobby project. But I’m having troubles with rigid bodies.
I put a mesh as groung, but somewhere my playwer falls off.
How can I avoid this ?
Phisycs_test…blend (2.2 MB)
Hello, I’m discovering Armory. I think it’s great for may hobby project. But I’m having troubles with rigid bodies.
I put a mesh as groung, but somewhere my playwer falls off.
How can I avoid this ?
Thanks for your fast answer. The problem doesn’t totally desappear,
but it gets minimized !! (I only found it on a face.)
I´ll try to understand what is the angular factor and the different shapes.
Set the angular factor to zero so you player couldn’t rotate, it will stop him from falling on the ground.
end change the shape of your character’s body
It’s 2024 and I’m having this same issue. I made my landscape in Blender. It’s a triangulated organically shaped island. I have all my settings set up as described above, and yet my player still crashes through the geometry at random spots. I tried bringing this same geometry into a couple of other engines and don’t have the same problem.
Unfortunately this meant that I had to abandon using Armory.
If anyone else knows of some other reason why this would be happening I would really appreciate the info, and possibly continue my project in Armory.
Thank you,
M