I’m getting ready to start work on a game that would make heavy use of procedural generation. EG: procedurally-generated worlds, dungeons, and some game assets such as weapons, monsters, etc.
I would need the capabilities listed below. How much of this does Armory support, and how well?
- Ability to generate geometry purely from code
- Procedural Textures, along with runtime baking
- Ability to generate materials at runtime, or alternatively have support for something like the Material Parameters in Unreal Engine 4.
- Ability to merge two or more meshes into a single mesh.
And while I’m at it, does Armory have the ability to load external mesh assets? Or other external assets such as sounds and textures?