The weird stripiness on the Armory ‘A’ is mostly gone now
I used the ‘optimize meshes’ flag for exporting and removed one light source. Now the scene runs nice and fluent, at least on my laptop.
There was some glitchiness with combining the ‘A’ in the end. That was due to a misunderstanding of mine about the behaviour of the ‘Merge’ Node. I thought it fires an event, after it received events from all of its inputs. Instead, it fires an event every time it receives an input event. I fixed that with a (ugly but working) workaround.
It’s possible to produce as many 'A’s as you like, now .
@donalffons Nice demonstrator !.
I must remind to see if it could be reused as a testbed for the Deep Reinforcement Learning Armory that could be usefull in Enterprise 4.0