Set object scale when modifying the scale of an object does not modify the collision physics

Hello community!
I come to this dilemma in order to get some answer, I am following a tutorial for a game like asteroids, in which when you shoot the asteroid it breaks into 3 smaller pieces, but the collision physics remains the same size as the large asteroid, it does not decrease according to the new size, does anyone have any idea what might be happening?

thanks

What tutorial are you following?

Hello Bizow, thanks for replying.

the tutorial I’m following is from @SIMPLECUBE on YouTube,
playlist link: https://www.youtube.com/watch?v=soTlx6QUGNE&list=PLNXSNIZr5on8SB0-aAfoqRqoilVxRks9C
he hasn’t finished it yet, I believe he’ll fix it in the end, but I’ve been following it for weeks and I’d like to finish it soon so I can generate my own Armory3D tutorials for YouTube
thanks

You need to SetObjectScale on the child(collider) of the rock.

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A simpler solution would be to make the collider the parent and the graphic the child like below. The left is original size and right is after set scale is called by 0.5.

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Thanks for the answer, I believe it will solve the problem, but if it doesn’t, come back and bother me here, ok?