There is some shadows glitches.
Left is how level looks, right is how shadow look when looking at floor.
1st, nice level.
2nd, here are some tips:
- try to set the camera clipping to a reasonable amount.
- try different render paths!
- try disabling or enabling bloom
- clear cache and build again!
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Just observation, it happens more often if the camera looks into certain directions at a certain angle.
*Objects located closer to the floor, there are no problems with shadows
(The HTML version displays the shadows the way it wants.)
Armory3dBugShadowsSunVsPointLight.blend (645.4 КБ) (WASD, Space anb P)
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From my own latest experience: For html5 target you have to enable shadow atlas.
Then all should be good. If I don’t enable this, shadows go nuts 100% all the time on html5.
(Btw: Outstanding work -> N8n5h/m_entent. Without this… uuuhh… I dunno… )
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I have that problem too. Have you found some solution?