Hey, here is a question, when will simulation (primarily cloth and liquid) work? I know a low resource simulation engine needs to be adapted but I never heard anything about when that would be. Updates?

That seems like it would need to interact with a rather advanced physics framework to handle such a complex issue (especially fluid simulation) in real time, which from my own experience with physics engines seems like it would take a while for Lubos to implement, but I’m sure it’s likely Lubos will add support for baked physics simulations from Blender soon.

Simulations don’t even interact in Blender (yet), so it would possibly have to be even more robust.