even though I keep the aspect ratio, when I scale the asset to the window (scale up or down), image quality deteriorates in the html. how can I solve this problem? I’m using “global canvas scale” node right now.
Hi, could you please share a simple test file. I think zip files are not allowed here, so preferably share a link to some online drive that has the project files.
Also, what platform are you targeting? Browser or desktop? And what OS?
Thanks for answer.
This is my files: https://file.io/6sp8p7j6li1n
This is my screen capture:
please try with 1x scale and 0.75x scale you will understand me.
“Browser or desktop? And what OS?”
Browser, Windows, any browser.
how can I fix this?
thanks
Hi, this seems to be an aliasing effect. This also happens in the armory2d editor, when you scale the images. I am not sure if armory2D or zui has any anti aliasing or interpolation techniques, but I think not. So, if anyone has more ideas on this, would be great to hear
Kha does have an ImageScaleQuality
enum which defaults to the low setting I think. A quick search on the armory3d repos shows that apparently it isn’t set for canvases…
@deathproof Unfortunately the link to your project files doesn’t work anymore, can you please replace <armory-sdk>/armory/Sources/armory/ui/Canvas.hx
in your Armory SDK with the attached file, clean the exported game (there is a “Clean” button next to the “Play” button in the Blender properties panel) and try whether the new file fixes your scaling issues?
Canvas.hx (17.4 KB)
Hi, here is the re-uploaded test file:
(Will be removed after 24 hrs of posting)
Thanks, setting another image scaling quality indeed seems to fixes the issue for me. The 0.25x scaling still looks a bit pixelated though.
Now there is the question whether we should automatically default to the high quality or expose this as a user setting. @QuantumCoderQC what do you think about this? In case of the latter it might even be possible to make this a per-image setting, I sadly don’t know whether every image has a g2
attribute to which we can apply the quality… I can ask Rob though
I guess in most cases a global setting should be enough…
Nice!
Can confirm.
I would prefer exposing it as a global option.
Canvas.hx file is works (after update plugin) thanks guys. it’s working good 1x to 0.6x
The canvas image scaling quality will be configurable in the Blender UI once Allow to configure canvas image scaling quality from Blender UI by MoritzBrueckner · Pull Request #2900 · armory3d/armory · GitHub is merged (hopefully before the next SDK release), thanks for your patience