In the interest of contributing to the Physics Engine in Armory, I was trying to implement the Physics Constraints inside of Armory through Haxebullet. I started of with the simplest one: Point2PointConstraint.
So, I followed the following documentation on how to go about it here:HaxeBullet
Both ammo.js and Bullet has its implementation.
Heres the snapshot of Point2PointConstrint in ammo.js/ammo.idl:
following the documentation, I added the following lines of code to Bt.hx
Then, I added the following lines to the PhysicsConstraint.hx
However, When I hit the run button, I get the following error on Blender Console:
Armory\armsdk\armory\Sources/armory/trait/bullet/PhysicsConstraint.hx:108: Characters 13-44 : Class<bullet.Point2PointConstraint> cannot be called
I am relatively new to Haxe, So, Any help regarding this is appreciaed.
Thanks in advance.