[SOLVED] Fluid in Armory3D

I am exploring the physics functionality in Armory3d and was testing out Fluid with inflow/outflow/domain.
Basically i have a icophere that is set with Liquid -inflow and Cube below is as domain.
In Particle properties, I have set it up with an emitter.

When I click play on the timeline editor, I can see the liquid particles from the icosphere.
However, when I run it on Armory player - desktop, I only see a static icosphere and cube.

What could be the issue here? Any ideas if it is some other setting that I am missing out?

Hi, fluid simulation is not supported in Armory. Only Rigid Body, Soft Body and Cloth. The latter two are also not fully supported as well, only a few settings are supported.