[Solved] How To Jump in the Direction of the Camera

I have a setup with a rotating camera (third person) and I’m trying to use an impulse in relation to the current camera angle. So the player can jump forwards/backwards/left or right depending on the buttons pressed.

I understand how to do this with a static camera but the changing direction of the camera/character has me confused.

What I need is the current X and Y vector of the camera or camera target mixed with whatever Z I want (the height of the jump.) How can I do this?


My movement setup.

Linking for reference:

From the other thread. You can mark this as solved, sorry didn’t need two threads but it could end up being helpful to others.

Awesome thanks, vector from transform > look did the trick, this node setup jumps forward in relation to the camera/player.

1 Like