I have an object (seed) that removes itself almost immediately and adds another object (plant).
I want to include the collection from the plant.blend file with my compile so it is available, but I don’t want the seed to be an active object in the scene because it removes itself, and I won’t have an iteration to call when I need to add more.
TLDR: I don’t know how to link any sort of library from another file and have it remain inactive in memory.