My Krom starts with a completely black screen:
Armory v2023.5 ($Id: 43f52a020640b369ccfc1460a76441784112c675 $)
Blender: 3.3.7, Target: krom, GAPI: direct3d11
Saved: 'D:\Game_Jam]\Assets_Mobile\Tutorial_Armory\build_TutorialArmory\compiled\Assets\envmaps\env_World.jpg'
Time: 00:00.41 (Saving: 00:00.01)
CMFT info: Converting latlong image to cubemap.
CMFT info: Saving spherical harmonics coefficients to D:\Game_Jam]\Assets_Mobile\Tutorial_Armory\build_TutorialArmory/compiled/Assets/envmaps/env_World_irradiance.c
CMFT info: Done.
['D:\\Program Files\\armsdk/lib/armory_tools/cmft/cmft.exe', '--input', 'D:\\Game_Jam]\\Assets_Mobile\\Tutorial_Armory\\build_TutorialArmory/compiled/Assets/envmaps/env_World_radiance.jpg', '--filter', 'radiance', '--dstFaceSize', '128.0', '--srcFaceSize', '128.0', '--excludeBase', 'false', '--glossScale', '8', '--glossBias', '3', '--lightingModel', 'blinnbrdf', '--edgeFixup', 'none', '--numCpuProcessingThreads', '4', '--useOpenCL', 'true', '--clVendor', 'anyGpuVendor', '--deviceType', 'gpu', '--deviceIndex', '0', '--generateMipChain', 'true', '--inputGammaNumerator', '1.0', '--inputGammaDenominator', '1.0', '--outputGammaNumerator', '1.0', '--outputGammaDenominator', '1.0', '--outputNum', '1', '--output0', 'D:\\Game_Jam]\\Assets_Mobile\\Tutorial_Armory\\build_TutorialArmory/compiled/Assets/envmaps/env_World_radiance', '--output0params', 'hdr,rgbe,latlong']
CMFT info: Converting latlong image to cubemap.
CMFT info: Resizing source image from 256x256 to 128x128.
CMFT info: Running radiance filter for:
[srcFaceSize=128]
[lightingModel=blinnbrdf]
[excludeBase=false]
[mipCount=8]
[glossScale=8]
[glossBias=3]
[dstFaceSize=128]
CMFT info: Radiance -> Starting filter...
CMFT info: Radiance -> Utilizing 4 CPU processing threads and NVIDIA GeForce GTX 1060.
CMFT info: Radiance -> ------------------------------------
CMFT info: Radiance -> Device / Face / Time / Total
CMFT info: Radiance -> ------------------------------------
CMFT info: Radiance -> [CPU0] | 1 | 0.001s | 0.004s
CMFT info: Radiance -> [CPU1] | 1 | 0.001s | 0.004s
CMFT info: Radiance -> [CPU3] | 1 | 0.001s | 0.004s
CMFT info: Radiance -> [CPU2] | 1 | 0.001s | 0.004s
CMFT info: Radiance -> [CPU0] | 1 | 0.001s | 0.005s
CMFT info: Radiance -> [CPU1] | 1 | 0.001s | 0.005s
CMFT info: Radiance -> [CPU0] | 2 | 0.003s | 0.008s
CMFT info: Radiance -> [CPU3] | 2 | 0.004s | 0.009s
CMFT info: Radiance -> [CPU2] | 2 | 0.004s | 0.009s
CMFT info: Radiance -> [CPU1] | 2 | 0.004s | 0.011s
CMFT info: Radiance -> [CPU0] | 2 | 0.004s | 0.012s
CMFT info: Radiance -> [CPU3] | 2 | 0.005s | 0.014s
CMFT info: Radiance -> [CPU2] | 4 | 0.012s | 0.022s
CMFT info: Radiance -> [CPU0] | 4 | 0.011s | 0.024s
CMFT info: Radiance -> [CPU1] | 4 | 0.013s | 0.024s
CMFT info: Radiance -> [CPU3] | 4 | 0.011s | 0.026s
CMFT info: Radiance -> <GPU> | 128 | 0.026s | 0.029s
CMFT info: Radiance -> [CPU2] | 4 | 0.012s | 0.034s
CMFT info: Radiance -> [CPU0] | 4 | 0.012s | 0.036s
CMFT info: Radiance -> <GPU> | 128 | 0.013s | 0.042s
CMFT info: Radiance -> <GPU> | 128 | 0.009s | 0.051s
CMFT info: Radiance -> [CPU1] | 8 | 0.031s | 0.055s
CMFT info: Radiance -> [CPU3] | 8 | 0.031s | 0.057s
CMFT info: Radiance -> [CPU2] | 8 | 0.026s | 0.060s
CMFT info: Radiance -> [CPU0] | 8 | 0.025s | 0.061s
CMFT info: Radiance -> [CPU1] | 8 | 0.022s | 0.078s
CMFT info: Radiance -> <GPU> | 128 | 0.026s | 0.078s
CMFT info: Radiance -> [CPU3] | 8 | 0.024s | 0.081s
CMFT info: Radiance -> <GPU> | 128 | 0.016s | 0.094s
CMFT info: Radiance -> <GPU> | 128 | 0.017s | 0.111s
CMFT info: Radiance -> [CPU2] | 16 | 0.054s | 0.114s
CMFT info: Radiance -> [CPU0] | 16 | 0.057s | 0.118s
CMFT info: Radiance -> <GPU> | 64 | 0.012s | 0.124s
CMFT info: Radiance -> [CPU3] | 16 | 0.049s | 0.131s
CMFT info: Radiance -> [CPU1] | 16 | 0.054s | 0.131s
CMFT info: Radiance -> <GPU> | 64 | 0.015s | 0.138s
CMFT info: Radiance -> <GPU> | 64 | 0.017s | 0.156s
CMFT info: Radiance -> [CPU2] | 16 | 0.056s | 0.170s
CMFT info: Radiance -> <GPU> | 64 | 0.015s | 0.171s
CMFT info: Radiance -> [CPU0] | 16 | 0.058s | 0.176s
CMFT info: Radiance -> <GPU> | 64 | 0.015s | 0.186s
CMFT info: Radiance -> <GPU> | 64 | 0.016s | 0.201s
CMFT info: Radiance -> <GPU> | 32 | 0.009s | 0.211s
CMFT info: Radiance -> <GPU> | 32 | 0.016s | 0.228s
CMFT info: Radiance -> [CPU1] | 32 | 0.125s | 0.257s
CMFT info: Radiance -> [CPU3] | 32 | 0.131s | 0.262s
CMFT info: Radiance -> [CPU2] | 32 | 0.118s | 0.288s
CMFT info: Radiance -> [CPU0] | 32 | 0.115s | 0.291s
CMFT info: Radiance -> ------------------------------------
CMFT info: Radiance -> Total faces processed on [CPU]: 34
CMFT info: Radiance -> Total faces processed on <GPU>: 14
CMFT info: Radiance -> Total time: 0.291 seconds.
CMFT info: Saving D:\Game_Jam]\Assets_Mobile\Tutorial_Armory\build_TutorialArmory/compiled/Assets/envmaps/env_World_radiance.hdr [HDR 512x256 RGBE LatLong 1-faces 8-mips].
CMFT info: Done.
#512x256
#256x128
#128x64
#64x32
#32x16
#16x8
#8x4
#4x2
#2x1
#1x1
Exporting Scene
Exporting mesh Cube
Scene exported in 0.429s
Exported modules: audio
Shader flags: _Irr, _Rad, _Deferred, _ShadowMap, _CSM, _SinglePoint, _Brdf, _SMAA, _SSAO
Compositor flags: _CToneFilmic
Khafile flags: arm_deferred, arm_csm, rp_hdr, rp_renderer=Deferred, rp_shadowmap, rp_shadowmap_cascade=1024, rp_shadowmap_cube=512, rp_background=World, rp_render_to_texture, rp_compositornodes, rp_antialiasing=SMAA, rp_supersampling=1, rp_ssgi=SSAO
D:\Program Files\armsdk/nodejs/node.exe D:\Program Files\armsdk/Kha/make krom -g direct3d11 --shaderversion 330 --parallelAssetConversion 4 --to build_TutorialArmory/debug
Using Kha (git-error) from D:\Program Files\armsdk\Kha
Creating Kha project.
Exporting asset 1 of 1 (brdf.png).
Exporting asset 1 of 1 (smaa_area.png).
Exporting asset 1 of 1 (smaa_search.png).
Compiling shader 1 of 8 (painter-colored.frag.glsl).
Compiling shader 2 of 8 (painter-colored.vert.glsl).
Compiling shader 3 of 8 (painter-image.frag.glsl).
Compiling shader 4 of 8 (painter-image.vert.glsl).
Compiling shader 5 of 8 (painter-text.frag.glsl).
Compiling shader 6 of 8 (painter-text.vert.glsl).
Compiling shader 7 of 8 (painter-video.frag.glsl).
Compiling shader 8 of 8 (painter-video.vert.glsl).
Done.
Finished in 9.293s
D:\Program Files\armsdk/Krom/Krom.exe D:\Game_Jam]\Assets_Mobile\Tutorial_Armory\build_TutorialArmory/debug/krom D:\Game_Jam]\Assets_Mobile\Tutorial_Armory\build_TutorialArmory/debug/krom-resources --consolepid 7464
DirectInput8 / Pad0 / initialized
DirectInput8 / Pad1 / initialized
Initializing a new default audio device.
..\..\..\..\..\Program Files\armsdk\iron\Sources/iron/data/Data.hx:424: {
url : Scene.arm,
error : Could not load blob(s)
}
Moderator edit: formatted the error message above.