Is environment map required to get reflections? That is about the only thing I haven’t tried yet. I created a plane, added material, with metallic at 1 and roughness 0. In cycles my object(cube) reflects on the plane ,but in armory it doesn’t. The reflections in the pic at bottom of this https://github.com/armory3d/armory_examples is what I’m trying to figure out.
OK, I figured it out. Check SSR in Armory Render Path.