[SOLVED] Should nodes Spawn and Set Visible set visibility on all levels of parent hierarchy?

Description: When using nodes Spawn and Set Visible in Armory3D, there is a problem with setting the visibility of objects on deeper levels of the parent hierarchy, while on the first level everything works correctly.

Hi, could you please share the test file.

Control - 1, 2, 3 on the keyboard.
strange_spawn_children_armory3d_b337lts.blend (1,1 МБ)
(Note: Everything was done for the sake of a screenshot, so this sequence of numbers may not match the placement of instances in the Blender editor and in the game)

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Thanks, I made a fix for it here:

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