[Solved] - The Scene Camera is shifting when the scene plays

The scene camera is unwantedly shifting vertically anytime that build and play the current scene. I started off with a new blend file already, cleaned before building, and unlinked all parent relationships but this keeps happening.

I did change the camera focal length from the default that i forgot to 35mm, do the 3d views have different focal lengths, if so where can i change that?

The screen shot below shows whats happening.

The blend file too
TestWorld.blend (975.7 KB)


the cube has a wrong scale, when you apply it with Ctrl + A > Scale it works (the cube’s scale is taken into account for positioning the parented camera). I’m not really sure if this is a bug with Armory or wanted behaviour (but looks like a bug).


Thank you, thats exactly what is going.