How can I spawn an object as instanced children? I took the instancing example and add a new Trait to the scene with following code:
package arm;
class MyTraitduplicate extends iron.Trait {
var suzanne:iron.object.Object;
public function new() {
super();
notifyOnInit(function() {
suzanne = iron.Scene.active.getChild("Suzanne");
iron.Scene.active.spawnObject("Suzanne", suzanne, function(go) {
go.transform.loc.x = 0;
go.transform.loc.x = 0;
go.transform.loc.z = 8;
go.transform.buildMatrix();
});
});
}
}
I expected the result like the left picture, such as I do it manually (only one more linked object / no copied mesh):
But with my code I get the result from the right picture (Instead of one more linked object, the whole mesh is copied).
For a simulation project i need the ability to spawn many objects, that share the same very big mesh. So for a better performance and less memory consumption I don’t want to have multiple copies of the same mesh.