Sprite sheets

What’s the requirements to create sprite sheets for armory ? for smoke or fire particles … i mean, image format, min or max size etc …
Cheers.

Why we can’t dupplicate particle system ? Ok reply to myself particle system emitter has to have a different name …

how armory handle sprite sheet ?? it seems to be always facing the camera . Am i right ? May be need a tutorial or more documentation :slight_smile:

I reply to myself if anyone else try to understand smoke example with sprite sheet, if billboard option is checked, simulation track to camera, there is 2 options spherical and cylindrical …

Create a quad plane object , assign the the texture sheet on it, give it a script that will control the texture shifting and timing.

Hi, i’m aware of the setup. I success to get my sprite sheet work. The simulation is done in blender, and i try to store emission informations in the output file but there is an issue in blender previewer. To finish it, i also need emission node works but it seems broken. I see on github there already is an issue about it. I hope we get these kind of bugs solved soon. Material nodes are basic feature and really fundamenal. I will share my results…