I was playing with the sound example (and also trying to add engine sound in my game), and it seems there is no 3D position of the Speaker objects, only distance. I feel like the sound is never on left or right, only centered.
Did I miss something ?
Hi, Armory currently doesn’t have 3D sound support. But the good news is that I’m currently working on a 3D audio library for Armory and Kha (it’s Haxe only for now…) which hopefully is ready to release in a few days. There are a few minor issues left but then I think it’s stable enough to make it public. It’s far from perfect but it can be used then
However, in order to make the library also compatible with pure Kha (= no Armory), it is not integrated in Armory per default, but in theory we could ask Lubos whether he would agree to integrate it. I think Armory would benefit a lot of it and then it could also be used for the speaker playback.
Would be great if this can be integrated officially into the Armory.
Hi, the mentioned library is now released and can be used in Armory with Haxe (currently there are no logic nodes for it though):