Suggestion for the armory pbr shader

first at all great job Lubos on Armory, very fantastic project. While I was exploring the supporting materials, I found that the sss slot on Armory PBR shader has a basic functionality, I know that still in beta but becouse of this should be cool if you shape the armory pbr shader just like in marmoset toolbag 3 material, that still the best about realtime rendering.

Look how is the control of the sss channel, adding details texture for the scattering channel etc…


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I agree the SSS demo did not convince me, the shader needs more work.

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