Hi,
first at all great job Lubos on Armory, very fantastic project. While I was exploring the supporting materials, I found that the sss slot on Armory PBR shader has a basic functionality, I know that still in beta but becouse of this should be cool if you shape the armory pbr shader just like in marmoset toolbag 3 material, that still the best about realtime rendering.
Look how is the control of the sss channel, adding details texture for the scattering channel etc…
cheer,
Luciano