Syncing Blender Scene view with Armory Player?

@lubos I’m curious if it would be possible (even on the roadmap) to keep the blender editing viewport in sync with the player viewport?

Its normally very advantageous in UE4/Unity etc. to be able to pause or even during running have alternate views and inspect objects, the only way I can see to do that in Armory right now is build some pretty decent debug tools into the canvas.

So I found the debug overlay button tonight, looks like it will be useful, its not Retina friendly though. I think I saw something about a fix for that coming?

I also would like to have this sync thing :slight_smile:

I’m pretty sure I read somewhere that Krom has live code, asset, and shader patching so I think that that could one day be a possibility.

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