Hi guys,
I’m brand new to Armory after switching from UPBGE.
Thought I’d show my first attempt at making something.
Was playing around with player and camera control. I have a video from what I was copying from UPBGE equivalent to compare.
The current project I am working on is called ‘The Adventures of a Cube’ (TAOC), real cheesy I know. So I’ll post updates on that in this thread as I learn how to do things in Armory and add them to my game.
So been playing around with armory a bit more.
In this video I show:
Improved character control, cube now settles with a cute animation.
The flamethrower of bunnies.
Main menu placeholder - mostly just messing around.
Overlay menu placeholders. Video update
I didn’t use particles.
Two haxe scripts, first adds the entity and tells it where it begins and where it ends. Then second is attached to the entity and is responsible for forfilling it’s life goal, reporting back if it hits anything and finally killing itself. Thus is the short life of a bunny.
Once I work out enemies (which may be a while given nav meshes currently don’t work) they should ‘push’ them away and deal ‘damage’
Even more fun stuff, primarily heat-seeking, exploding Suzzane’s.
Audio tests - Sound fx and some music.
Sprite sheets doing some VFX
Framework for dialogue system (What I spent most my time on and will continue until it is working)
Expanded on the Main menu
Added a mossy sort of effect that blows in the wind (I don’t know why)
Tweaked controls
Left-click spawn the bunny flamethrower, right-click spawns explosive Suzanne’s.
I’m currently working on a prototype/vertical slice of my concept. This will involve little story-driven moments and the core (but yet still simple) mechanics of the game in an environment in which they can all be shown off.
I’m reckoning to work on this for the next 2-3 months.
For now in the last couple of weeks I’ve been working on how this vertical slice will start and created a framework around which I can easily develop and implement a story in a modular manner.
That’s a very flattering suggestion! I find it hard to believe anyone would want to pledge their hard-earned money to the progress of this game.
At this point, I have a fulltime job in a completely unrelated field. This is just a longterm hobby of mine and I like it that way
After a while I may get a website started up, but I do not think I’ll involve money in any way.