In blender 2.8, I’ve encountered a slight issue. Armory doesn’t clean up after itself on the framebuffer:
My first thought is, “well, maybe there’s an update that fixes this.” I update in the Armory Updater, and notice something strange when I open blender again. All of the Armory UI is missing, it’s just “vanilla” blender. In the terminal I see this:
location: /home/wurst/Programs/Armory_04_linux64_b28/Armory/2.80/scripts/modules/bpy/ops.py:192
Traceback (most recent call last):
File "/home/wurst/Programs/Armory_04_linux64_b28/Armory/2.80/scripts/addons/armory.py", line 411, in on_scene_update_post
bpy.ops.arm_addon.start()
File "/home/wurst/Programs/Armory_04_linux64_b28/Armory/2.80/scripts/modules/bpy/ops.py", line 192, in __call__
ret = op_call(self.idname_py(), None, kw)
RuntimeError: Error: Traceback (most recent call last):
File "/home/wurst/Programs/Armory_04_linux64_b28/Armory/2.80/scripts/addons/armory.py", line 333, in execute
start.register()
File "/home/wurst/Programs/Armory_04_linux64_b28/Armory/armsdk//armory/blender/start.py", line 30, in register
arm.props.register()
File "/home/wurst/Programs/Armory_04_linux64_b28/Armory/armsdk//armory/blender/arm/props.py", line 410, in register
init_properties()
File "/home/wurst/Programs/Armory_04_linux64_b28/Armory/armsdk//armory/blender/arm/props.py", line 342, in init_properties
bpy.types.Light.arm_clip_start = FloatProperty(name="Clip Start", default=0.1)
AttributeError: 'RNA_Types' object has no attribute 'Light'
So I revert to stable version and arrive at the same dilemna. I understand that the latest version of Armory on 2.8 is not going to be even remotely stable, but since 2.79 has shading issues, can I work around this? I’ve twiddled some of the render settings and run into various errors, you can see yourself:
main.blend (2.1 MB)
Thanks for any response, suggestions, etc.