Timeline animations

Unlike armature, timeline doesn’t have actions.
All animations for some object must be in the same track.

Can Armory handle Timeline animations ? Play a frame range or loop through it ?

I don’t think that is right @MagicLord unless i am misunderstanding what you are saying. I just create a new action for each different animation like below. Or am I missing something?

I never used Timeline before, i didn’t know it was possible.

I didn’t try a frame range but armory handled the actions from the cube just fine.


There are 3 types of timelines, 1 is the normal one which appears to be in the bottom of every window, 2nd is Dope sheet (Deal with it…) and third is graph editor, all of which have different tasks.