I’m wondering if it is possible to play multiple sounds from a single speaker. The reason is I have characters speaking several lines of dialog, which means I would need dozens of speakers parented the characters, which would be cumbersome. I could use several Play Sound nodes, but the sound wouldn’t be location specific (louder when closer, etc). Does anyone have any ideas on how the get around this?
Thanks for getting back to me. Yeah if I can have a trait that switches out the speaker sound file and then plays it that would be ideal. Then I could make this functionality a custom node. Do you know where the modified playSoundNode is or what the Haxe trait might look like?
The Aura engine looks useful, but I don’t really understand how to use it - I’m not much of a programmer.