Volume Trigger Node

Hey Guys,

I’m making a simple Rubiks Cube Game and I want to use a Volume Trigger Node to get all parts of the cube I want to rotate.

As you can see in the picture I have a transparent Cube and I want to rotate all parts inside this Cube. The Rubics Cube is separated into 26 separate models, with their origin at 0/0/0 to move them independently. For checking if a Rubics Cube part should be rotated I use this node tree:

There is an array with all elements which I loop through to check for all elements. Now I have the problem that not only the blue side is rotated but also the opposite side.

Does anybody have experience with the Volume Trigger Node and can tell me what I am doing wrong here?

I don’t know what’s wrong, but if you connect the print node and check the value, you may find something strange.

Look what happens when to a bounding box, when the pivot is offset from the geometry.

Pivot is in the center of geometry:

Pivot is offset from geometry:

Pivot is offset from geometry with applied transforms: