Volumetrics fog areas and light baking

I found that armory3d have features like volumetrics fog and light baking, so i have a few questions on those features:

  1. Does volumetrics fog have areas, like UPBGE where you can place an object with volumetrics material?
  2. Is there any tutorial on baking the lights in armory3d?

Answering baking question:

  • Note: Baking options are only visible when switched to Cycles instead of Eevee.

  • There are two Bakers. Blender baker and Armory baker. In order to understand and hence remember what you are doing you want to learn to use both.

  • For Blender baking you can start here:
    Blender baker

  • For Armory baking (Naxelas merit) you start here:
    Armory baker
    Its a bit outdated, some options are elsewhere, but it works the same. You´ll figure it out.
    Maybe it gets updated sometimes. You do not need to install it anymore, as it is now integrated in the Armory SDK!

  • Note: HDRI option (prevents banding). Excellent baking quality if you do it right.

Hope that helps.

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Thank you for you answer!
Also, does armory3d have volumetrics light areas, like when you create an object, and then add a material to the object with volumetric property?

Not out of the box, but you can write custom glsl shaders which should make this possible. An example for a fake-volumetric material is this. Volumetric scattering etc. should be possible in a very similar way.

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