Not out of the box, but you can write custom glsl shaders which should make this possible. An example for a fake-volumetric material is this. Volumetric scattering etc. should be possible in a very similar way.
Not out of the box, but you can write custom glsl shaders which should make this possible. An example for a fake-volumetric material is this. Volumetric scattering etc. should be possible in a very similar way.