Hi everybody! I’ve been getting my hands dirty with Armory3D lately and I think it is absolutely AWESOME ! I’ve actually nearly got modding worked into the engine for the Krom platform and I think it is going to be pretty sweet.
Anyway, I happen to be the DevOps lead of a new open source project currently called Qub³d. You can find out more about us on Discord and we also have our development platform open to public. The goal of the project is to create a fun, moddable sandbox game somewhat like Minecraft, but not just a cheep knockoff. Currently the main devs are coding the game from scratch in C++, but I’m thinking, “How much faster could you build the game in Armory?”.
I’ve pitched Armory to the devs a couple of times before and there seems to be a general misconception as to what it is like; they seem to feel like it will be limiting to development. I have seen that you can customize and do almost anything in Armory and I am extremely confidant in its abilities. What I want to do is create a demo of a playable and moddable sandbox game in Armory and show it to them to see if they are sure that they still want to code the engine from scratch.
Like I said, I think I am almost done with the modding piece of it, but I think I’m going to need some help with the shaders. @sh-dave has created kex-vox-iron which I’m hoping we can use for the voxel triangulation.
If anybody wants to help me with this that would be awesome! If anybody does want to help I can create a GitHub repo that we can collaborate on.