Build with DebugConsole
or post a test project, I will build an APK-file. And we will test it.
I suppose that the shader is simply formed depending on the selected settings in RenderPath, it is unlikely that the textures themselves are baked without settings. It just turns out to be a more or less complex shader.
I see this difference in the example with cubes (d6_roll, which I laid out). There are no textures and everything is formed by materials (shaders) and, depending on the RenderPath, they are different.