The tittle says everything, the camera in blender shows a different focal length than in Armory? Any reason why?
try collapsing the properties panel (n) and the tool shelf (t).
Even doing this I get a different viewport result
hmmmm… works for me. i don’t have any nodes in the compositor.
Please see this image as reference to the problem I mention:
The top image is the viewport render from Armory, the bottom one is the blender native viewport. Notice how Armory looks like the camera is being pushed back or has a different field of view.
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Should be now also resolved.
Related: https://github.com/armory3d/armory/issues/258.
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Hmmmm. Seems like it should be fixed now, but I have the same problem. Am I missing something?
Disregard the toaster rotation, it’s animated.
@aiyou Do you have the compiler set to scene or viewport?