I know there was an issue in Armor Paint 3.xx where the mesh when imported would sometimes contain holes but I just tried again with the release notice of Armor Paint 4 and my obj still contains holes when imported into Armor Paint.
I don’t have any modifiers and I thought it had good geometry but maybe not? Maybe the area where its occurring needs improved perhaps? That’s the only thing I could think of…
Thank you guys, that helped solve it. I’m still learning a ton about blender but figured I would try using Armor Paint for PBR stuff just for kicks since it seemed useful.
I definitely think it was ngons causing it which I had because of the shape of the handle covering.
That was my fault, I thought I removed all the ngons. I downloaded meshlint to help me find ngons in the future when that happens to get rid of that problem. Very useful btw.