Wobbly Rick Sanchez

Ok, so I think the first thing I wanna implement is having the eyes follow the mouse cursor. At this point all I did was set up some constraints between Rick’s head/eyes and an empty object to control them, with varying degrees of influence (see video below).

The challenge now is to set this up with logic nodes or some scripting, so I’ll be exploring those next. At this point I’m open to suggestions on how to pull this off, though I’m committed to getting it figured out on my own if need be. As others may have pointed out, it would be great if Armory did support constraints like this out of the box.