Zui Armory 3D frame

with zui we have

// In render()
public function render(frame:Framebuffer) {
var g = frame.g2;
// Draw your stuff…

how to do it with g4 in order to obtain a 3D frame too ? another way to do ?

(for those who discover and want some explaination with g2 versus g4 : Kha use double buffering ; we prepare things in a backbuffer and then throw them into the framebuffer; the available member g2 of the backbuffer is used for 2d rendering, html5 canvas, etc… and g4 is used for 3d graphics, audio apis, etc…)

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