New builds are up and can be downloaded at:
Support Armory development on Patreon:
Check out full commit logs:
Armory is free and open-source game engine now!
0.4abuilds are up, includes fixes from the 0.4 testing period and updated b2.8 build
Cloning & building Armory is easy, you can set up the SDK in your Blender manually:
Introducing Blender 2.8 support!
Both b2.79 and b2.8 versions are available, both have Kode Studio included. Viewport player is now migrated to b2.8.
Use b2.79 build by default, b2.8 is experimental. If you wish to give it a spin there is a dedicated tanks game example:
Added preliminary 3rd person template:
Armory can run on HashLink now, this technology compiles Haxe to C, suitable for game deployment. HashLink targets have been added to the Armory Exporter.
- Added a new Voxel World template. Requires coding knowledge for now, will get accessible from logic nodes in the future.
- Performance for the animated characters has been significantly improved. More still to come!
- Tessellated/vertex displacement has been improved
Materials / sounds with fake user are correctly preserved during export now
Rigid Body World parameters are taken into account
Fixes to the
Voxel GI is now faster, especially when using multiple lamps
Diffuse BSDFnode is now diffuse only Added
Specularsocket support for
More fixes pushed for the procedural texture nodes
Gatelogic node improved - added
Vectornodes can now be compared
Stop Agentnode for controlling navmesh agents
Set Material Slotnode, allows to replace object material at a given slot
Get Traitnode - allows to work with traits using logic nodes
Apply Impulse At Locationby @AnadinX
Show Mousenode has been added - gives control of the mouse visibility
Stop Speakernodes added, speaker volume property now working
Fixes to the multi-material meshes - splitting meshes by material should be eliminated now!
Filterproperty to the
Armory Render Path - Post Process - Resolution - Custom. Tested on celshade scene:
Added support for WebAssembly modules
Programming Armory in C through WebAssembly:
Programming Armory in Rust through WebAssembly:
Added example on retrieving camera view image:
Added example on calling Haxe from JS:
Call JS from Haxe:
Updated navmesh example with enemy chasing the player:
Adding TensorFlow support:
Thanks to all creators for the new introduction videos!
Feel free to explore repositories on GitHub for more stuff:
Hunt all the bugs, help Armory reach 1.0:
I am working on another update covering plans for the future of Armory. The engine has started to grow way faster than I anticipated - super excited to reveal what’s next!
Please keep the bug reports coming.