Armory 0.4
New builds are up and can be downloaded at:
Support Armory development on Patreon:
Get started:
http://armory3d.org/manual/#/getting_started/setup
Note: Using the built-in updater will not pull in all updates, please get the full package manually from itch.io or clone the sdk if you are migrating from 0.3.
Release notes:
Check out full commit logs:
Highlights:
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Armory is free and open-source game engine now! 
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0.4a builds are up, includes fixes from the 0.4 testing period and updated b2.8 build
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Cloning & building Armory is easy, you can set up the SDK in your Blender manually:
http://armory3d.org/manual/#/dev/gitversion?id=manual-clone
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Introducing Blender 2.8 support!
- Performance for the animated characters has been significantly improved. More still to come!
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Materials / sounds with fake user are correctly preserved during export now
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Rigid Body World parameters are taken into account

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Fixes to the Normal Map and Bump nodes
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Voxel GI is now faster, especially when using multiple lamps
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Diffuse BSDF node is now diffuse only
Added Specular socket support for Principled BSDF.
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More fixes pushed for the procedural texture nodes
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Gate logic node improved - added Almost Equal comparison, False output socket, Vector nodes can now be compared
- Added
Mix and Vector Mix nodes

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Added Stop Agent node for controlling navmesh agents
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Added Set Material Slot node, allows to replace object material at a given slot
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Implemented Trait and Get Trait node - allows to work with traits using logic nodes
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Added Get Velocity and Apply Impulse At Location by @AnadinX
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Show Mouse node has been added - gives control of the mouse visibility

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Play Speaker and Stop Speaker nodes added, speaker volume property now working

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Fixes to the multi-material meshes - splitting meshes by material should be eliminated now!
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Further improved material compiler, added material_vault scene. Check out cc0textures.com for textures!
https://github.com/armory3d/material_vault
Videos:
Thanks to all creators for the new introduction videos!
Feel free to explore repositories on GitHub for more stuff:
Hunt all the bugs, help Armory reach 1.0:
Next up:
I am working on another update covering plans for the future of Armory. The engine has started to grow way faster than I anticipated - super excited to reveal whatās next! 
Please keep the bug reports coming. 