In Blender there is no way to have a good prefab system, Blender does not allow two objects with the same child objects name.
A work around in logic nodes or code is to check the first letters of a child object name (String.startsWith() ), but that’s not great.
There is at least two main features for prefabs :
- Visible as one object :
Prefabs in Blender hierarchy would be represented as a simple object whose content would not be visible, unless you open original prefab file and edit it.
- 3D prefab displayed with an thumbnail in Armory resource explorer when it will have one.
Should Armory make it’s own prefab system better suited for games instead of trying to use Blender work around ?