Hello everyone, for some reason when I export to html5 and upload it to a server it doesnt show anything on ios devices (even the newest) and on android its very very slow, I tried to export it on the lowest settings possible and still
for comparison I did the same on verge3d and it runs much smoother (and loads on ios)
anyone knows whats the reason for that or if theres something special needs to be done?
i tested your scenes on my Redmi Note 3 Pro (Android 6.0) mobile and they both run the same.
Please provide more details on the devices you made your tests on,
like manufacturer, device specs, os version, etc.
I’d strongly suggest, however, that you should choose native targets for these platforms.
JS / HTML5 is an enormous “wedge” that might well be necessary for a web deployment, but it isn’t necessary (or desirable) for a mobile platform, which can and should be “lean and mean.”
I don’t have an iPad. Can’t check. In this example, a large texture(4MB). Maybe because of that.
Try to open this page. There are texture less. http://sib-bit.com/arm/kompleks/
Amazing. I turned off the experimental options in safari. Including WebGL 2.0 support and your applications work! However, I still can not run even a standard scene without textures (cube, camera and light).
Maybe it’s in the assembly? I use 0.6 and blender 2.8.
Sorry, I didn’t say.
An example with a picture of a bee, compiled Armory_05b_mac_b27.zip Sep 28, 2018
Assembly from Armory_06_mac.zip 22 days ago, also gives a black screen on safari.
I found a solution for the loading issue on iOS. Make sure ‘Legacy Shaders’ is enabled in your add-on settings, then export to html5 using the ‘mobile’ render path.
However, I’m running into another issue. The same project link looks completely different when opened on Windows, Android, and iOS. The textures are either extremely low quality and pixelated (android and windows) or almost completely show as a black screen (iOS).