Just a check in post here, I have reached over 500 subscribers and things are still moving forward. There are a few more Node videos out and at least one more Mistwire tutorial. I have one product out on the Gumroad market and am working on another. With this new one I will be releasing a Armory template for free to the community. I hope to have all that done in the next couple weeks. Much more in the works too.
The most interesting is MistWire, it shows how gameplay is setup with nodes assuming people already know nodes logic.
500! Nice job! i guess you can change the title of this post now!
LOL didnāt even realize I could do that. DONE!!!
Congrats on 500! Thatās a great feat. Have you thought about doing a 3d platformer type thing, or maybe 2.5d where the character only goes left and right and the camera follows along. Could show how to implement the animation actions using nodes and such too. It would be a great series I think. If Armory is able to do that yet. I have only looked at it a little, but it seems like a nice engine.
It also seems it might take a while to reach maturity cause the developer spreads himself too thin with multiple projects. But maybe there are more people working on the engine?
Because Armor paint is the most supported money side.
Armory will need some good showcase to show it can do good games like Unity or Unreal 4, then it should get more support.
To make 2.5 games Armory needs axis lock like Godot 3
Oh okay I see. I didnāt know Armory Paint was so popular and purchased so much to fund its development. I can see why now. If Armory is free, it only makes sense to develop the one that costs money since it funds the developer.
That would be a great feature. I guess you could fake it by putting a mesh barrier to block the character from moving forward or backward on the Z axis, or Y axis I guess it is in 3D for Blender, and then just hide the mesh so that itās not seen and just let the collider do the work. /shrug
It wonāt work well, youāll have friction and angular velocity issues.
The very best is axis lock like Godot 3 or or Unity.
Ah gotcha. I guess thereās no physics material to prevent friction against a collider then huh?
You can change friction, well ā¦ try it.
Haha Iām guessing it doesnāt produce the best results. Iāll wait a bit for development to get better. In the meantime, Iāll just tinker with it here and there. Iām pretty much into Unity and was just checking out this engine to see what it was about.
For axis locking in physics, there is an angular factor setting that you can just set to zero to lock that axis. Is that what you are wanting? It is the Arm Physics ( I think that is what it is called ) panel at the bottom of the physics tab in Blender. I use it to keep my character from falling over ( not sure if I am misunderstanding the problem ).
I will put that in the list. I have about 4 projects I am currently trying to get ready for videos. But that may be something that would work. Thanks for the support.
I really like your video tutorials in the forums, you are only
Properties > Armory Properties > Linear Factor: 0
(bottom-right corner)
In this way you can lock the z axis (or the Y axis, or the X axis, or any combo, and you can also lock rotation on any axis changing the angular velocity to zero, tooā¦)
By the way, @Monte_Drebenstedt - Iād love to see a video that basically walks you through taking a rigged character in v0.6 and then adding character action animations and playing them back using Armory. For example, show how to make a rigged character play a jump animation when pressing space.
Congratulations, Iāve watched a bunch of your videos.
And also thank you guys for your info in regards of making 2.5D games, I was just going to research about this, I guess Iāll have to wait a little bit more.
@MagicLord - If itās not working, then itās a bug. The feature is there, and for what Iāve used it for so far, itās been working for me.
Depends on usage and use case.
If works for you, good, have fun lol
Youāve filed the bug, which is helpful. Lubos has tagged it as a bug, so itās known to the devs. At this point it comes down to that you want your bug fixed, rather than that the project is missing the feature.
As with any bug in a FOSS project, your options are to either:
- Fix it yourself
- Look for someone else who might be able to help
- Help fund getting it fixed (BountySource / Armory Development Fund - goal 2, yo)
- Add more useful information to the bug to make it easier / appealing for the developers to fix
ā¦or good olā fashioned be patient and accept that the people who are doing the work set the priorities of what gets worked on first.