UPBGE with Blender license is one major issue most studios won’t use it (While Armory 3D is fine).
http://forums.armory3d.org/t/it-is-legal-to-use-blender-to-sell-a-game/2437
I hope UPBGE will find new developers interested, it’s a great 3D engine for hobbysts or non commercial usage.
One success is not determined by the other lol
It’s not that simple lol
It’s too much earlier to advice people to use Armory until it is 1.0.
Startup or studios work in production, this is very different as hobby , lonewolf game or experimental demonstrations.
They need something that is prooven with many games sold, something very stable , working on large hardware range , with less critical bugs as possible.
It’s also a bad thing for users working with stable 3D engine to try Armory in alpha, they will be disappointed, leave and forget about Armory 3D.
No, you can’t convince ALL people to migrate open source lol
They choose non free 3D engines for many possible reasons :
- jobs available for that 3D engine
- paid support
- additional services
- training courses and certification
- specific features
- documentation and tutorials
Or other things can be a better feature.
Godot is free, but Game Maker 2 is lot more faster and Godot didn’t catch on performance.Many studios will prefer to spend some money.
7:23
While i agree Armory 3D or other free engine once stable and more feature complete will meet all requirement for lot of games made in other engines.
The most ready for production i tested are Godot and Xenko.
But Armory 3D can be the winner with full Blender integration, and a big base of Blender artists users once it will reach 1.0.
Make all your level design and code or logic nodes without leaving Blender is the best of the best workflow.
They will need some full game demo showcase or simple interactive ArchiViz showcase they can play and test; to understand Armory is more than some small technical demos and examples.
One important thing is perhaps Armory 3D to call for developers and delegating, like Godot, one main developer delegating more, leading and helping others to work on the 3D engine or features.
Well … enough talk for me lol
ArmorPaint must be the more important and bigger priority with Substance Adobe change.