Transform and position, vector and quads documentation

Hello, I’m new for this.
I’m looking for information explaining the math basis of vector and quads for transform, location and rotate.

Could anybody recommend me any links, or downloads explaining this.


It exists already some discussions about this in the forum like here Haxe - iron.math.Quat . The link in this post could help you to start visualizing/imagine how to use quaternions.

Hard but helpfull.